Wubbles vs. Wobbles

Take part in the Interdimensional battle zone that is Wubbles vs. Wobbles, creatures so might that their very movement sends ripples through the fabrics of time and space. Strategically control the hextile board to win the battle and reign supreme for all eternity!

Or...at least until the next challenger steps up to the board...

Developed using Unity and C#, with art assets made in Photoshop and animations made in Spriter and Unity, Wubbles vs. Wobbles is the fruit of a long, hectic, and sleepless Game Jam 2017! The collaboration was between Troy Maynard, who focused mainly on programming and sound, and Gabe Gallagher, who did most of the art, game design, and animation, with Autumn Short joining the team in the final stages to provide art assets and much needed moral support. Realistically, the three of us did a little of everything, as is often the case when a team small team has a 50 hour budget to create a game from scratch!