Audio Blaster VR is a virtual reality rhythmn game which will challenge the players' hand-eye coordination,
spacial awareness, reflexes, and mastery of the virtual world, all while providing fun, customizeable gameplay
and difficulty levels which will give every player a fun and challenging experience
Audio Blaster VR is under development using Unreal Engine 4, C++, the OSVR headset output, and the
Razer Hydra motion controller input. It is a class project done by a team of four senior level computer
science majors, and represents the first experience for Gabe as a virtual reality developer. He hopes to
gain the skills necessary to begin developing larger projects and get in on the ground floor in the next
generation of gaming.
Move Smoothly through a World Where None Have Moved Before
Rock to the Rythmn and Bop to the Rythmn in our Tangible Beatmaps
Pick from a Variety of Songs, Each Representing a Unique Level of Difficulty